1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=8d72a4818e5a9188348f6c08ab5d8a40
5 REG_FIDDLE(Matrix_dump, 256, 256, true, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7     SkMatrix matrix;
8     matrix.setRotate(45);
9     matrix.dump();
10     SkMatrix nearlyEqual;
11     nearlyEqual.setAll(0.7071f, -0.7071f, 0,   0.7071f, 0.7071f, 0,   0, 0, 1);
12     nearlyEqual.dump();
13     SkDebugf("matrix %c= nearlyEqual\n", matrix == nearlyEqual ? '=' : '!');
14 }
15 }  // END FIDDLE
16