1 #if 0  // Disabled until updated to use current API.
2 // Copyright 2019 Google LLC.
3 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4 #include "tools/fiddle/examples.h"
5 // HASH=9e0a2de2eb94dba4521d733e73f2bda5
6 REG_FIDDLE(Point_Distance, 256, 192, false, 0) {
7 void draw(SkCanvas* canvas) {
8     SkPaint paint;
9     paint.setAntiAlias(true);
10     const SkPoint lines[][2] = {{{-10, -10}, {90, 30}}, {{0, 0}, {150, 30}}, {{10, 25}, {120, 150}}};
11     const SkPoint origin = {30, 160};
12     for (auto line : lines) {
13         SkPoint a = origin + line[0];
14         const SkPoint& b = line[1];
15         canvas->drawLine(a, b, paint);
16         SkAutoCanvasRestore acr(canvas, true);
17         SkScalar angle = SkScalarATan2((b.fY - a.fY), b.fX - a.fX);
18         canvas->rotate(angle * 180 / SK_ScalarPI, a.fX, a.fY);
19         SkString distance("distance = ");
20         distance.appendScalar(SkPoint::Distance(a, b));
21         canvas->drawString(distance, a.fX + 25, a.fY - 4, paint);
22     }
23 }
24 }  // END FIDDLE
25 #endif  // Disabled until updated to use current API.
26