1 #if 0 // Disabled until updated to use current API. 2 // Copyright 2019 Google LLC. 3 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 4 #include "tools/fiddle/examples.h" 5 // HASH=9e0a2de2eb94dba4521d733e73f2bda5 6 REG_FIDDLE(Point_Distance, 256, 192, false, 0) { 7 void draw(SkCanvas* canvas) { 8 SkPaint paint; 9 paint.setAntiAlias(true); 10 const SkPoint lines[][2] = {{{-10, -10}, {90, 30}}, {{0, 0}, {150, 30}}, {{10, 25}, {120, 150}}}; 11 const SkPoint origin = {30, 160}; 12 for (auto line : lines) { 13 SkPoint a = origin + line[0]; 14 const SkPoint& b = line[1]; 15 canvas->drawLine(a, b, paint); 16 SkAutoCanvasRestore acr(canvas, true); 17 SkScalar angle = SkScalarATan2((b.fY - a.fY), b.fX - a.fX); 18 canvas->rotate(angle * 180 / SK_ScalarPI, a.fX, a.fY); 19 SkString distance("distance = "); 20 distance.appendScalar(SkPoint::Distance(a, b)); 21 canvas->drawString(distance, a.fX + 25, a.fY - 4, paint); 22 } 23 } 24 } // END FIDDLE 25 #endif // Disabled until updated to use current API. 26