1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=fe80fd80b98a20823db7fb9a077243c7
5 REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7    SkPaint paint;
8    SkBitmap bitmap;
9    bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5);  // bitmap only contains alpha
10    uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF };
11    bitmap.setPixels(pixels);
12    paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
13                                      SkSamplingOptions()));
14    for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
15        paint.setColor(c);  // all components in color affect shader
16        canvas->drawCircle(50, 50, 50, paint);
17        canvas->translate(70, 70);
18    }
19 }
20 }  // END FIDDLE
21