1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(not_path_gradient, 256, 256, false, 0) {
star()5 SkPath star() {
6 const SkScalar R = 60.0f, C = 128.0f;
7 SkPath path;
8 path.moveTo(C + R, C);
9 for (int i = 1; i < 15; ++i) {
10 SkScalar a = 0.44879895f * i;
11 SkScalar r = R + R * (i % 2);
12 path.lineTo(C + r * cos(a), C + r * sin(a));
13 }
14 return path;
15 }
draw(SkCanvas * canvas)16 void draw(SkCanvas* canvas) {
17 SkPaint paint;
18 paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f));
19 SkPoint points[2] = {SkPoint::Make(0.0f, 0.0f), SkPoint::Make(256.0f, 256.0f)};
20 paint.setStyle(SkPaint::kStroke_Style);
21 paint.setStrokeWidth(10);
22 SkColor colors[2] = {SkColorSetRGB(0xEA, 0xD2, 0xAC), SkColorSetRGB(0x42, 0x81, 0xA4)};
23 paint.setShader(
24 SkGradientShader::MakeLinear(points, colors, NULL, 2, SkTileMode::kClamp, 0, NULL));
25 paint.setAntiAlias(true);
26 canvas->clear(SK_ColorWHITE);
27 SkPath path(star());
28 canvas->drawPath(path, paint);
29 }
30 } // END FIDDLE
31