1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(skpaint_compose, 256, 256, false, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
7     SkPaint paint;
8     paint.setShader(SkShaders::Blend(
9             SkBlendMode::kDifference,
10             SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), 180.0f, colors, NULL, 2,
11                                          SkTileMode::kClamp, 0, NULL),
12             SkPerlinNoiseShader::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, NULL)));
13     canvas->drawPaint(paint);
14 }
15 }  // END FIDDLE
16