1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(skpaint_path_2d_path_effect, 256, 256, false, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6 SkScalar scale = 10.0f;
7 SkPath path;
8 static const int8_t pts[] = {2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1,
9 5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3};
10 path.moveTo(2 * scale, 3 * scale);
11 for (size_t i = 0; i < sizeof(pts) / sizeof(pts[0]); i += 2) {
12 path.lineTo(pts[i] * scale, pts[i + 1] * scale);
13 }
14 path.close();
15 SkMatrix matrix = SkMatrix::Scale(4 * scale, 4 * scale);
16 SkPaint paint;
17 paint.setPathEffect(SkPath2DPathEffect::Make(matrix, path));
18 paint.setAntiAlias(true);
19 canvas->clear(SK_ColorWHITE);
20 SkRect bounds{-4 * scale, -4 * scale, 256, 256};
21 canvas->drawRect(bounds, paint);
22 }
23 } // END FIDDLE
24