1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(sweep_gradient_talk_2, 256, 256, false, 0) {
draw(SkCanvas * canvas)5 void draw(SkCanvas* canvas) {
6     const float s = 1.0f / 6;
7     SkColor colors[] = {0xFF0000FF, 0xFF0000FF, 0xFF00FF00, 0xFF00FF00,
8                         0xFFFF0000, 0xFFFF0000, 0xFF0000FF, 0xFF0000FF};
9     float pos[] = {0, s, s, 3 * s, 3 * s, 5 * s, 5 * s, 1};
10     float cx = 128, cy = 128;
11     SkPaint paint;
12     paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, 8));
13     paint.setAntiAlias(true);
14 
15     canvas->drawPaint(paint);
16 }
17 }  // END FIDDLE
18