1uniform half4 input, expected;
2uniform half4 colorGreen, colorRed;
3
4half4 main(float2 coords) {
5    const half4 constVal = half4(0);
6    return (cos(input.x)       == expected.x     &&
7            cos(input.xy)      == expected.xy    &&
8            cos(input.xyz)     == expected.xyz   &&
9            cos(input.xyzw)    == expected.xyzw  &&
10            cos(constVal.x)    == expected.x     &&
11            cos(constVal.xy)   == expected.xy    &&
12            cos(constVal.xyz)  == expected.xyz   &&
13            cos(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
14}
15