1uniform half4 colorGreen, colorRed;
2
3half4 main(float2 coords) {
4  const float4 a = float4(0);
5  const float4 b = float4(1);
6  // This is a constant-expression in GLSL, but not in SkSL (yet).
7  // We can't declare this const, and we can't eliminate it. skbug.com/10835
8  /*const*/ float4 c = abs(b);
9  if (a == b || b != c) {
10      return colorRed;
11  } else {
12      return colorGreen;
13  }
14}
15