1uniform half4 colorGreen, colorRed;
2
3half4 main(float2 coords) {
4    float x = 1, y = 2;
5    int z = 3;
6    x = x - x + y * x * x * (y - x);
7    y = x / y / x;
8    z = (z / 2 * 3 + 4) - 2;
9    bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= x;
10    bool c = sqrt(2) > 2;
11    bool d = b ^^ !!c;
12    bool e = b && c;
13    bool f = !!b || c;
14    x += 12;
15    x -= 12;
16    x *= y /= 10;
17    x = 6;
18    y = float(b) * float(c) * float(d) * float(e) * float(f);
19    y = 6;
20    z = z - 1;
21    z = 6;
22
23    return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed;
24}
25