1uniform half4 colorGreen, colorRed; 2 3half4 main(float2 coords) { 4 float x = 1, y = 2; 5 int z = 3; 6 x = x - x + y * x * x * (y - x); 7 y = x / y / x; 8 z = (z / 2 % 3 << 4) >> 2 << 1; 9 bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= x; 10 bool c = sqrt(2) > 2; 11 bool d = b ^^ c; 12 bool e = b && c; 13 bool f = b || c; 14 x += 12; 15 x -= 12; 16 x *= y /= 10; 17 z |= 0; 18 z &= -1; 19 z ^= 0; 20 z >>= 2; 21 z <<= 4; 22 z %= 5; 23 x = (float2(sqrt(1)), 6); 24 y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0); 25 z = (float2(sqrt(1)), 6); 26 27 return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; 28} 29