1layout(binding=0) uniform sampler2D test2D;
2layout(binding=1) uniform sampler2D test2DRect;
3
4void main() {
5    sk_FragColor = sample(test2D, float2(0.5));
6    sk_FragColor = sample(test2DRect, float2(0.5));
7    sk_FragColor = sample(test2DRect, float3(0.5));
8}
9