1uniform half unknownInput; // 1
2
3half4 main(float2 coords) {
4    half x = unknownInput;
5
6    half4 v = x.xx01;
7    v = unknownInput.xx01;
8    v = unknownInput.0x10;
9    v = unknownInput.0x0x;
10
11    return v;
12}
13