1/*#pragma settings Sharpen*/
2
3layout(binding=0) uniform sampler1D one;
4layout(binding=1) uniform sampler2D two;
5
6void main() {
7    float4 a = sample(one, 0);
8    float4 b = sample(two, float2(0));
9    float4 c = sample(one, float2(0));
10    float4 d = sample(two, float3(0));
11    sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));
12}
13