1layout(binding=0) uniform testBlock {
2    layout(offset=0)  half x;
3    layout(offset=4)  int w;
4    layout(offset=16) half y[2];
5    layout(offset=48) half3x3 z;
6};
7
8void main() {
9    sk_FragColor = half4(x, y[0], y[1], 0);
10}
11