1/*#pragma settings NoInline*/ 2 3uniform half4 colorGreen, colorRed; 4 5bool check(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8, 6 float4 v9, int2 v10, bool4 v11, float2 v12, float2 v13, float2 v14, bool2 v15, 7 bool2 v16, bool3 v17) { 8 return half(v1.x) + half(v2.x) + half(v3.x) + half(v4.x) + 9 half(v5.x) + half(v6.x) + half(v7.x) + half(v8.x) + 10 half(v9.x) + half(v10.x) + half(v11.x) + half(v12.x) + 11 half(v13.x) + half(v14.x) + half(v15.x) + half(v16.x) + 12 half(v17.x) == 17; 13} 14 15half4 main(float2 coords) { 16 float2 v1 = float2(1); 17 float2 v2 = float2(1, 2); 18 float2 v3 = float2(float2(1)); 19 float3 v4 = float3(float2(1), 1.0); 20 int2 v5 = int2(1); 21 int2 v6 = int2(float2(1, 2)); 22 float2 v7 = float2(int2(1, 2)); 23 float2 v8 = float2(v5); 24 float4 v9 = float4(v6.x, sqrt(2), int2(3, 4)); 25 int2 v10 = int2(3.14, v1.x); 26 bool4 v11 = bool4(bool2(true, false), true, false); 27 float2 v12 = float2(1.0, false); 28 float2 v13 = float2(false); 29 float2 v14 = float2(bool2(false)); 30 bool2 v15 = bool2(1.0); 31 bool2 v16 = bool2(float2(1)); 32 bool3 v17 = bool3(1.0, int2(77)); 33 34 return check(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17) 35 ? colorGreen 36 : colorRed; 37} 38