1layout(push_constant, binding=456) uniform testBlock { 2 layout(offset=16) half2x2 m1; 3 layout(offset=32) half2x2 m2; 4}; 5 6void main() { 7 sk_FragColor = half4(m1[0][0], m1[1][1], m2[0][0], m2[1][1]); 8} 9