1// defines built-in interfaces supported by SkiaSL fragment shaders
2
3// See "enum SpvBuiltIn_" in ./spirv.h
4layout(builtin=15) in float4 sk_FragCoord;
5layout(builtin=17) in bool sk_Clockwise;  // Similar to gl_FrontFacing, but defined in device space.
6
7// 9999 is a sentinel value that causes us to ignore these declarations, beyond adding them to the
8// symbol table.
9layout(builtin=9999) out half4 gl_SecondaryFragColorEXT;
10
11layout(location=0,index=0,builtin=10001) out half4 sk_FragColor;
12layout(builtin=10008) half4 sk_LastFragColor;
13