1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "src" 10OpMemberName %_UniformBuffer 1 "dst" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 18OpMemberDecorate %_UniformBuffer 1 Offset 16 19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %21 RelaxedPrecision 24OpDecorate %22 RelaxedPrecision 25OpDecorate %23 RelaxedPrecision 26OpDecorate %26 RelaxedPrecision 27OpDecorate %27 RelaxedPrecision 28%float = OpTypeFloat 32 29%v4float = OpTypeVector %float 4 30%_ptr_Output_v4float = OpTypePointer Output %v4float 31%sk_FragColor = OpVariable %_ptr_Output_v4float Output 32%bool = OpTypeBool 33%_ptr_Input_bool = OpTypePointer Input %bool 34%sk_Clockwise = OpVariable %_ptr_Input_bool Input 35%_UniformBuffer = OpTypeStruct %v4float %v4float 36%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 37%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 38%void = OpTypeVoid 39%14 = OpTypeFunction %void 40%float_1 = OpConstant %float 1 41%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 42%int = OpTypeInt 32 1 43%int_0 = OpConstant %int 0 44%int_1 = OpConstant %int 1 45%main = OpFunction %void None %14 46%15 = OpLabel 47%17 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 48%21 = OpLoad %v4float %17 49%22 = OpCompositeExtract %float %21 3 50%23 = OpFSub %float %float_1 %22 51%24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 52%26 = OpLoad %v4float %24 53%27 = OpVectorTimesScalar %v4float %26 %23 54OpStore %sk_FragColor %27 55OpReturn 56OpFunctionEnd 57