1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "src" 10OpMemberName %_UniformBuffer 1 "dst" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 18OpMemberDecorate %_UniformBuffer 1 Offset 16 19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %21 RelaxedPrecision 24OpDecorate %22 RelaxedPrecision 25OpDecorate %23 RelaxedPrecision 26OpDecorate %26 RelaxedPrecision 27OpDecorate %27 RelaxedPrecision 28OpDecorate %29 RelaxedPrecision 29OpDecorate %30 RelaxedPrecision 30%float = OpTypeFloat 32 31%v4float = OpTypeVector %float 4 32%_ptr_Output_v4float = OpTypePointer Output %v4float 33%sk_FragColor = OpVariable %_ptr_Output_v4float Output 34%bool = OpTypeBool 35%_ptr_Input_bool = OpTypePointer Input %bool 36%sk_Clockwise = OpVariable %_ptr_Input_bool Input 37%_UniformBuffer = OpTypeStruct %v4float %v4float 38%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 39%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 40%void = OpTypeVoid 41%14 = OpTypeFunction %void 42%float_1 = OpConstant %float 1 43%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 44%int = OpTypeInt 32 1 45%int_1 = OpConstant %int 1 46%int_0 = OpConstant %int 0 47%main = OpFunction %void None %14 48%15 = OpLabel 49%17 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 50%21 = OpLoad %v4float %17 51%22 = OpCompositeExtract %float %21 3 52%23 = OpFSub %float %float_1 %22 53%24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 54%26 = OpLoad %v4float %24 55%27 = OpVectorTimesScalar %v4float %26 %23 56%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 57%29 = OpLoad %v4float %28 58%30 = OpFAdd %v4float %27 %29 59OpStore %sk_FragColor %30 60OpReturn 61OpFunctionEnd 62