1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5vec4 main() { 6 bool _0_ok = true; 7 float _1_x = 34.0; 8 _0_ok = _0_ok && _1_x == 34.0; 9 _1_x = 30.0; 10 _0_ok = _0_ok && _1_x == 30.0; 11 _1_x = 64.0; 12 _0_ok = _0_ok && _1_x == 64.0; 13 _1_x = 16.0; 14 _0_ok = _0_ok && _1_x == 16.0; 15 _1_x = 19.0; 16 _0_ok = _0_ok && _1_x == 19.0; 17 _1_x = 1.0; 18 _0_ok = _0_ok && _1_x == 1.0; 19 _1_x = -2.0; 20 _0_ok = _0_ok && _1_x == -2.0; 21 _1_x = 3.0; 22 _0_ok = _0_ok && _1_x == 3.0; 23 _1_x = -4.0; 24 _0_ok = _0_ok && _1_x == -4.0; 25 _1_x = 5.0; 26 _0_ok = _0_ok && _1_x == 5.0; 27 _1_x = -6.0; 28 _0_ok = _0_ok && _1_x == -6.0; 29 _1_x = 7.0; 30 _0_ok = _0_ok && _1_x == 7.0; 31 _1_x = -8.0; 32 _0_ok = _0_ok && _1_x == -8.0; 33 _1_x = 9.0; 34 _0_ok = _0_ok && _1_x == 9.0; 35 _1_x = -10.0; 36 _0_ok = _0_ok && _1_x == -10.0; 37 _1_x = 11.0; 38 _0_ok = _0_ok && _1_x == 11.0; 39 _1_x = -12.0; 40 _0_ok = _0_ok && _1_x == -12.0; 41 float _2_unknown = sqrt(4.0); 42 _1_x = _2_unknown; 43 _0_ok = _0_ok && _1_x == _2_unknown; 44 _1_x = _2_unknown; 45 _0_ok = _0_ok && _1_x == _2_unknown; 46 _1_x = _2_unknown; 47 _0_ok = _0_ok && _1_x == _2_unknown; 48 _1_x = 0.0; 49 _0_ok = _0_ok && _1_x == 0.0; 50 _1_x = _2_unknown; 51 _0_ok = _0_ok && _1_x == _2_unknown; 52 _1_x = _2_unknown; 53 _0_ok = _0_ok && _1_x == _2_unknown; 54 _1_x = 0.0; 55 _0_ok = _0_ok && _1_x == 0.0; 56 _1_x = _2_unknown; 57 _0_ok = _0_ok && _1_x == _2_unknown; 58 _1_x = 0.0; 59 _0_ok = _0_ok && _1_x == 0.0; 60 _1_x += 1.0; 61 _0_ok = _0_ok && _1_x == 1.0; 62 _0_ok = _0_ok && _1_x == 1.0; 63 _1_x -= 2.0; 64 _0_ok = _0_ok && _1_x == -1.0; 65 _0_ok = _0_ok && _1_x == -1.0; 66 _0_ok = _0_ok && _1_x == -1.0; 67 _1_x *= 2.0; 68 _0_ok = _0_ok && _1_x == -2.0; 69 _0_ok = _0_ok && _1_x == -2.0; 70 _1_x /= 2.0; 71 _0_ok = _0_ok && _1_x == -1.0; 72 return _0_ok ? colorGreen : colorRed; 73} 74