1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5uniform float unknownInput; 6vec4 main() { 7 bool _0_ok = true; 8 _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0)); 9 _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0)); 10 return _0_ok ? colorGreen : colorRed; 11} 12