1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5uniform float unknownInput;
6vec4 main() {
7    bool _0_ok = true;
8    _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
9    _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
10    return _0_ok ? colorGreen : colorRed;
11}
12