1
2out vec4 sk_FragColor;
3uniform vec4 colorWhite;
4bool testA_bh4(vec4 v) {
5    return bool(v.x);
6}
7bool testB_bh4(vec4 v) {
8    return bool(v.y);
9}
10vec4 main() {
11    vec4 result = vec4(0.0);
12    if (bool(colorWhite.x) && testB_bh4(colorWhite)) {
13        result.y = 1.0;
14    }
15    if (bool(colorWhite.y) || testA_bh4(colorWhite)) {
16        result.w = 1.0;
17    }
18    return result;
19}
20