1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 inputH4;
6    float4 expectedH4;
7    float4 colorGreen;
8    float4 colorRed;
9};
10struct Inputs {
11};
12struct Outputs {
13    float4 sk_FragColor [[color(0)]];
14};
15
16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Outputs _out;
18    (void)_out;
19    bool4 input = bool4(_uniforms.inputH4);
20    bool4 expected = bool4(_uniforms.expectedH4);
21    _out.sk_FragColor = ((((any(input.xy) == expected.x && any(input.xyz) == expected.y) && any(input) == expected.z) && false == expected.x) && expected.y) && expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
22    return _out;
23}
24