1 2out vec4 sk_FragColor; 3uniform float a; 4uniform float b; 5uniform vec4 c; 6uniform vec4 d; 7void main() { 8 sk_FragColor.x = atan(a); 9 sk_FragColor.x = atan(a, b); 10 sk_FragColor = atan(c); 11 sk_FragColor = atan(c, d); 12} 13