1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float2 ah;
6    float2 bh;
7    float2 af;
8    float2 bf;
9};
10struct Inputs {
11};
12struct Outputs {
13    float4 sk_FragColor [[color(0)]];
14};
15
16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Outputs _out;
18    (void)_out;
19    _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x;
20    _out.sk_FragColor.y = _uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x;
21    return _out;
22}
23