1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "a"
10OpName %main "main"
11OpDecorate %sk_FragColor RelaxedPrecision
12OpDecorate %sk_FragColor Location 0
13OpDecorate %sk_FragColor Index 0
14OpDecorate %sk_Clockwise BuiltIn FrontFacing
15OpMemberDecorate %_UniformBuffer 0 Offset 0
16OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
17OpDecorate %_UniformBuffer Block
18OpDecorate %10 Binding 0
19OpDecorate %10 DescriptorSet 0
20OpDecorate %21 RelaxedPrecision
21%float = OpTypeFloat 32
22%v4float = OpTypeVector %float 4
23%_ptr_Output_v4float = OpTypePointer Output %v4float
24%sk_FragColor = OpVariable %_ptr_Output_v4float Output
25%bool = OpTypeBool
26%_ptr_Input_bool = OpTypePointer Input %bool
27%sk_Clockwise = OpVariable %_ptr_Input_bool Input
28%_UniformBuffer = OpTypeStruct %float
29%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
30%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
31%void = OpTypeVoid
32%14 = OpTypeFunction %void
33%_ptr_Uniform_float = OpTypePointer Uniform %float
34%int = OpTypeInt 32 1
35%int_0 = OpConstant %int 0
36%_ptr_Output_float = OpTypePointer Output %float
37%main = OpFunction %void None %14
38%15 = OpLabel
39%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
40%21 = OpLoad %float %17
41%16 = OpDPdy %float %21
42%22 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
43OpStore %22 %16
44OpReturn
45OpFunctionEnd
46