1 2out vec4 sk_FragColor; 3uniform vec4 input; 4uniform vec4 expected; 5uniform vec4 colorGreen; 6uniform vec4 colorRed; 7vec4 main() { 8 return ((((((degrees(input.x) == expected.x && degrees(input.xy) == expected.xy) && degrees(input.xyz) == expected.xyz) && degrees(input) == expected) && 90.0 == expected.x) && vec2(90.0, 180.0) == expected.xy) && vec3(90.0, 180.0, 270.0) == expected.xyz) && vec4(90.0, 180.0, 270.0, 360.0) == expected ? colorGreen : colorRed; 9} 10