1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %a "a" 9OpName %main "main" 10OpDecorate %sk_FragColor RelaxedPrecision 11OpDecorate %sk_FragColor Location 0 12OpDecorate %sk_FragColor Index 0 13OpDecorate %sk_Clockwise BuiltIn FrontFacing 14OpDecorate %a RelaxedPrecision 15OpDecorate %16 RelaxedPrecision 16OpDecorate %17 RelaxedPrecision 17%float = OpTypeFloat 32 18%v4float = OpTypeVector %float 4 19%_ptr_Output_v4float = OpTypePointer Output %v4float 20%sk_FragColor = OpVariable %_ptr_Output_v4float Output 21%bool = OpTypeBool 22%_ptr_Input_bool = OpTypePointer Input %bool 23%sk_Clockwise = OpVariable %_ptr_Input_bool Input 24%mat4v4float = OpTypeMatrix %v4float 4 25%_ptr_Private_mat4v4float = OpTypePointer Private %mat4v4float 26%a = OpVariable %_ptr_Private_mat4v4float Private 27%void = OpTypeVoid 28%14 = OpTypeFunction %void 29%_ptr_Output_float = OpTypePointer Output %float 30%int = OpTypeInt 32 1 31%int_0 = OpConstant %int 0 32%main = OpFunction %void None %14 33%15 = OpLabel 34%17 = OpLoad %mat4v4float %a 35%16 = OpExtInst %float %1 Determinant %17 36%18 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 37OpStore %18 %16 38OpReturn 39OpFunctionEnd 40