1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpMemberName %_UniformBuffer 1 "b" 11OpMemberName %_UniformBuffer 2 "c" 12OpMemberName %_UniformBuffer 3 "d" 13OpName %main "main" 14OpDecorate %sk_FragColor RelaxedPrecision 15OpDecorate %sk_FragColor Location 0 16OpDecorate %sk_FragColor Index 0 17OpDecorate %sk_Clockwise BuiltIn FrontFacing 18OpMemberDecorate %_UniformBuffer 0 Offset 0 19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 20OpMemberDecorate %_UniformBuffer 1 Offset 4 21OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 22OpMemberDecorate %_UniformBuffer 2 Offset 16 23OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision 24OpMemberDecorate %_UniformBuffer 3 Offset 32 25OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision 26OpDecorate %_UniformBuffer Block 27OpDecorate %10 Binding 0 28OpDecorate %10 DescriptorSet 0 29OpDecorate %16 RelaxedPrecision 30OpDecorate %21 RelaxedPrecision 31OpDecorate %24 RelaxedPrecision 32OpDecorate %27 RelaxedPrecision 33OpDecorate %31 RelaxedPrecision 34OpDecorate %34 RelaxedPrecision 35%float = OpTypeFloat 32 36%v4float = OpTypeVector %float 4 37%_ptr_Output_v4float = OpTypePointer Output %v4float 38%sk_FragColor = OpVariable %_ptr_Output_v4float Output 39%bool = OpTypeBool 40%_ptr_Input_bool = OpTypePointer Input %bool 41%sk_Clockwise = OpVariable %_ptr_Input_bool Input 42%_UniformBuffer = OpTypeStruct %float %float %v4float %v4float 43%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 44%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 45%void = OpTypeVoid 46%14 = OpTypeFunction %void 47%_ptr_Uniform_float = OpTypePointer Uniform %float 48%int = OpTypeInt 32 1 49%int_0 = OpConstant %int 0 50%int_1 = OpConstant %int 1 51%_ptr_Output_float = OpTypePointer Output %float 52%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 53%int_2 = OpConstant %int 2 54%int_3 = OpConstant %int 3 55%main = OpFunction %void None %14 56%15 = OpLabel 57%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 58%21 = OpLoad %float %17 59%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1 60%24 = OpLoad %float %22 61%16 = OpExtInst %float %1 Distance %21 %24 62%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 63OpStore %25 %16 64%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2 65%31 = OpLoad %v4float %28 66%32 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3 67%34 = OpLoad %v4float %32 68%27 = OpExtInst %float %1 Distance %31 %34 69%35 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 70OpStore %35 %27 71OpReturn 72OpFunctionEnd 73