1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "a"
10OpMemberName %_UniformBuffer 1 "b"
11OpMemberName %_UniformBuffer 2 "c"
12OpMemberName %_UniformBuffer 3 "d"
13OpMemberName %_UniformBuffer 4 "e"
14OpMemberName %_UniformBuffer 5 "f"
15OpName %main "main"
16OpDecorate %sk_FragColor RelaxedPrecision
17OpDecorate %sk_FragColor Location 0
18OpDecorate %sk_FragColor Index 0
19OpDecorate %sk_Clockwise BuiltIn FrontFacing
20OpMemberDecorate %_UniformBuffer 0 Offset 0
21OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
22OpMemberDecorate %_UniformBuffer 1 Offset 4
23OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
24OpMemberDecorate %_UniformBuffer 2 Offset 8
25OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
26OpMemberDecorate %_UniformBuffer 3 Offset 16
27OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision
28OpMemberDecorate %_UniformBuffer 4 Offset 32
29OpMemberDecorate %_UniformBuffer 4 RelaxedPrecision
30OpMemberDecorate %_UniformBuffer 5 Offset 48
31OpMemberDecorate %_UniformBuffer 5 RelaxedPrecision
32OpDecorate %_UniformBuffer Block
33OpDecorate %10 Binding 0
34OpDecorate %10 DescriptorSet 0
35OpDecorate %16 RelaxedPrecision
36OpDecorate %21 RelaxedPrecision
37OpDecorate %24 RelaxedPrecision
38OpDecorate %27 RelaxedPrecision
39OpDecorate %30 RelaxedPrecision
40OpDecorate %34 RelaxedPrecision
41OpDecorate %37 RelaxedPrecision
42OpDecorate %40 RelaxedPrecision
43%float = OpTypeFloat 32
44%v4float = OpTypeVector %float 4
45%_ptr_Output_v4float = OpTypePointer Output %v4float
46%sk_FragColor = OpVariable %_ptr_Output_v4float Output
47%bool = OpTypeBool
48%_ptr_Input_bool = OpTypePointer Input %bool
49%sk_Clockwise = OpVariable %_ptr_Input_bool Input
50%_UniformBuffer = OpTypeStruct %float %float %float %v4float %v4float %v4float
51%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
52%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
53%void = OpTypeVoid
54%14 = OpTypeFunction %void
55%_ptr_Uniform_float = OpTypePointer Uniform %float
56%int = OpTypeInt 32 1
57%int_0 = OpConstant %int 0
58%int_1 = OpConstant %int 1
59%int_2 = OpConstant %int 2
60%_ptr_Output_float = OpTypePointer Output %float
61%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
62%int_3 = OpConstant %int 3
63%int_4 = OpConstant %int 4
64%int_5 = OpConstant %int 5
65%main = OpFunction %void None %14
66%15 = OpLabel
67%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
68%21 = OpLoad %float %17
69%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1
70%24 = OpLoad %float %22
71%25 = OpAccessChain %_ptr_Uniform_float %10 %int_2
72%27 = OpLoad %float %25
73%16 = OpExtInst %float %1 FaceForward %21 %24 %27
74%28 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
75OpStore %28 %16
76%31 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3
77%34 = OpLoad %v4float %31
78%35 = OpAccessChain %_ptr_Uniform_v4float %10 %int_4
79%37 = OpLoad %v4float %35
80%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_5
81%40 = OpLoad %v4float %38
82%30 = OpExtInst %v4float %1 FaceForward %34 %37 %40
83OpStore %sk_FragColor %30
84OpReturn
85OpFunctionEnd
86