1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpMemberName %_UniformBuffer 1 "b" 11OpMemberName %_UniformBuffer 2 "c" 12OpMemberName %_UniformBuffer 3 "d" 13OpMemberName %_UniformBuffer 4 "e" 14OpMemberName %_UniformBuffer 5 "f" 15OpName %main "main" 16OpDecorate %sk_FragColor RelaxedPrecision 17OpDecorate %sk_FragColor Location 0 18OpDecorate %sk_FragColor Index 0 19OpDecorate %sk_Clockwise BuiltIn FrontFacing 20OpMemberDecorate %_UniformBuffer 0 Offset 0 21OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 22OpMemberDecorate %_UniformBuffer 1 Offset 4 23OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 24OpMemberDecorate %_UniformBuffer 2 Offset 8 25OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision 26OpMemberDecorate %_UniformBuffer 3 Offset 16 27OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision 28OpMemberDecorate %_UniformBuffer 4 Offset 32 29OpMemberDecorate %_UniformBuffer 4 RelaxedPrecision 30OpMemberDecorate %_UniformBuffer 5 Offset 48 31OpMemberDecorate %_UniformBuffer 5 RelaxedPrecision 32OpDecorate %_UniformBuffer Block 33OpDecorate %10 Binding 0 34OpDecorate %10 DescriptorSet 0 35OpDecorate %16 RelaxedPrecision 36OpDecorate %21 RelaxedPrecision 37OpDecorate %24 RelaxedPrecision 38OpDecorate %27 RelaxedPrecision 39OpDecorate %30 RelaxedPrecision 40OpDecorate %34 RelaxedPrecision 41OpDecorate %37 RelaxedPrecision 42OpDecorate %40 RelaxedPrecision 43%float = OpTypeFloat 32 44%v4float = OpTypeVector %float 4 45%_ptr_Output_v4float = OpTypePointer Output %v4float 46%sk_FragColor = OpVariable %_ptr_Output_v4float Output 47%bool = OpTypeBool 48%_ptr_Input_bool = OpTypePointer Input %bool 49%sk_Clockwise = OpVariable %_ptr_Input_bool Input 50%_UniformBuffer = OpTypeStruct %float %float %float %v4float %v4float %v4float 51%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 52%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 53%void = OpTypeVoid 54%14 = OpTypeFunction %void 55%_ptr_Uniform_float = OpTypePointer Uniform %float 56%int = OpTypeInt 32 1 57%int_0 = OpConstant %int 0 58%int_1 = OpConstant %int 1 59%int_2 = OpConstant %int 2 60%_ptr_Output_float = OpTypePointer Output %float 61%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 62%int_3 = OpConstant %int 3 63%int_4 = OpConstant %int 4 64%int_5 = OpConstant %int 5 65%main = OpFunction %void None %14 66%15 = OpLabel 67%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 68%21 = OpLoad %float %17 69%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1 70%24 = OpLoad %float %22 71%25 = OpAccessChain %_ptr_Uniform_float %10 %int_2 72%27 = OpLoad %float %25 73%16 = OpExtInst %float %1 FaceForward %21 %24 %27 74%28 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 75OpStore %28 %16 76%31 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3 77%34 = OpLoad %v4float %31 78%35 = OpAccessChain %_ptr_Uniform_v4float %10 %int_4 79%37 = OpLoad %v4float %35 80%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_5 81%40 = OpLoad %v4float %38 82%30 = OpExtInst %v4float %1 FaceForward %34 %37 %40 83OpStore %sk_FragColor %30 84OpReturn 85OpFunctionEnd 86