1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 int a; 6 uint b; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 float4 sk_FragColor [[color(0)]]; 12}; 13 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 int _skTemp0; 18 int _skTemp1; 19 uint _skTemp2; 20 _out.sk_FragColor.x = float((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0)))); 21 _out.sk_FragColor.y = float((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0)))); 22 return _out; 23} 24