1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    int a;
6    uint b;
7};
8struct Inputs {
9};
10struct Outputs {
11    float4 sk_FragColor [[color(0)]];
12};
13
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    int _skTemp0;
18    int _skTemp1;
19    uint _skTemp2;
20    _out.sk_FragColor.x = float((_skTemp0 = (_uniforms.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0))));
21    _out.sk_FragColor.y = float((_skTemp2 = (_uniforms.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0))));
22    return _out;
23}
24