1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpName %main "main" 11OpDecorate %sk_FragColor RelaxedPrecision 12OpDecorate %sk_FragColor Location 0 13OpDecorate %sk_FragColor Index 0 14OpDecorate %sk_Clockwise BuiltIn FrontFacing 15OpMemberDecorate %_UniformBuffer 0 Offset 0 16OpDecorate %_UniformBuffer Block 17OpDecorate %10 Binding 0 18OpDecorate %10 DescriptorSet 0 19OpDecorate %23 RelaxedPrecision 20%float = OpTypeFloat 32 21%v4float = OpTypeVector %float 4 22%_ptr_Output_v4float = OpTypePointer Output %v4float 23%sk_FragColor = OpVariable %_ptr_Output_v4float Output 24%bool = OpTypeBool 25%_ptr_Input_bool = OpTypePointer Input %bool 26%sk_Clockwise = OpVariable %_ptr_Input_bool Input 27%_UniformBuffer = OpTypeStruct %float 28%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 29%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 30%void = OpTypeVoid 31%14 = OpTypeFunction %void 32%_ptr_Uniform_float = OpTypePointer Uniform %float 33%int = OpTypeInt 32 1 34%int_0 = OpConstant %int 0 35%uint = OpTypeInt 32 0 36%_ptr_Output_float = OpTypePointer Output %float 37%main = OpFunction %void None %14 38%15 = OpLabel 39%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 40%21 = OpLoad %float %17 41%16 = OpBitcast %uint %21 42%23 = OpConvertUToF %float %16 43%24 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 44OpStore %24 %23 45OpReturn 46OpFunctionEnd 47