1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float a;
6    float b;
7    float c;
8};
9struct Inputs {
10};
11struct Outputs {
12    float4 sk_FragColor [[color(0)]];
13};
14
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    _out.sk_FragColor.x = fma(_uniforms.a, _uniforms.b, _uniforms.c);
19    return _out;
20}
21