1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %b "b"
9OpName %_UniformBuffer "_UniformBuffer"
10OpMemberName %_UniformBuffer 0 "a"
11OpName %main "main"
12OpDecorate %sk_FragColor RelaxedPrecision
13OpDecorate %sk_FragColor Location 0
14OpDecorate %sk_FragColor Index 0
15OpDecorate %sk_Clockwise BuiltIn FrontFacing
16OpMemberDecorate %_UniformBuffer 0 Offset 0
17OpDecorate %_UniformBuffer Block
18OpDecorate %13 Binding 0
19OpDecorate %13 DescriptorSet 0
20%float = OpTypeFloat 32
21%v4float = OpTypeVector %float 4
22%_ptr_Output_v4float = OpTypePointer Output %v4float
23%sk_FragColor = OpVariable %_ptr_Output_v4float Output
24%bool = OpTypeBool
25%_ptr_Input_bool = OpTypePointer Input %bool
26%sk_Clockwise = OpVariable %_ptr_Input_bool Input
27%int = OpTypeInt 32 1
28%_ptr_Private_int = OpTypePointer Private %int
29%b = OpVariable %_ptr_Private_int Private
30%_UniformBuffer = OpTypeStruct %float
31%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
32%13 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
33%void = OpTypeVoid
34%17 = OpTypeFunction %void
35%_ptr_Uniform_float = OpTypePointer Uniform %float
36%int_0 = OpConstant %int 0
37%_ptr_Output_float = OpTypePointer Output %float
38%main = OpFunction %void None %17
39%18 = OpLabel
40%20 = OpAccessChain %_ptr_Uniform_float %13 %int_0
41%23 = OpLoad %float %20
42%24 = OpLoad %int %b
43%19 = OpExtInst %float %1 Ldexp %23 %24
44%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
45OpStore %25 %19
46OpReturn
47OpFunctionEnd
48