1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 a;
6    float4 b;
7    uint2 c;
8    uint2 d;
9    int3 e;
10    int3 f;
11};
12struct Inputs {
13};
14struct Outputs {
15    float4 sk_FragColor [[color(0)]];
16};
17
18fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19    Outputs _out;
20    (void)_out;
21    bool4 expectTTFF = bool4(true, true, false, false);
22    bool4 expectFFTT = bool4(false, false, true, true);
23    _out.sk_FragColor.x = float((_uniforms.a < _uniforms.b).x ? 1 : 0);
24    _out.sk_FragColor.y = float((_uniforms.c < _uniforms.d).y ? 1 : 0);
25    _out.sk_FragColor.z = float((_uniforms.e < _uniforms.f).z ? 1 : 0);
26    _out.sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT) ? 1 : 0);
27    return _out;
28}
29