1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpMemberName %_UniformBuffer 1 "b" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 18OpMemberDecorate %_UniformBuffer 1 Offset 16 19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %22 RelaxedPrecision 24OpDecorate %24 RelaxedPrecision 25OpDecorate %29 RelaxedPrecision 26OpDecorate %30 RelaxedPrecision 27OpDecorate %34 RelaxedPrecision 28OpDecorate %35 RelaxedPrecision 29OpDecorate %41 RelaxedPrecision 30OpDecorate %42 RelaxedPrecision 31OpDecorate %46 RelaxedPrecision 32OpDecorate %47 RelaxedPrecision 33%float = OpTypeFloat 32 34%v4float = OpTypeVector %float 4 35%_ptr_Output_v4float = OpTypePointer Output %v4float 36%sk_FragColor = OpVariable %_ptr_Output_v4float Output 37%bool = OpTypeBool 38%_ptr_Input_bool = OpTypePointer Input %bool 39%sk_Clockwise = OpVariable %_ptr_Input_bool Input 40%v2float = OpTypeVector %float 2 41%_UniformBuffer = OpTypeStruct %v2float %v4float 42%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 43%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 44%void = OpTypeVoid 45%15 = OpTypeFunction %void 46%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float 47%int = OpTypeInt 32 1 48%int_0 = OpConstant %int 0 49%uint = OpTypeInt 32 0 50%_ptr_Output_float = OpTypePointer Output %float 51%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 52%int_1 = OpConstant %int 1 53%main = OpFunction %void None %15 54%16 = OpLabel 55%18 = OpAccessChain %_ptr_Uniform_v2float %10 %int_0 56%22 = OpLoad %v2float %18 57%17 = OpExtInst %uint %1 PackHalf2x16 %22 58%24 = OpConvertUToF %float %17 59%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 60OpStore %25 %24 61%28 = OpAccessChain %_ptr_Uniform_v2float %10 %int_0 62%29 = OpLoad %v2float %28 63%27 = OpExtInst %uint %1 PackUnorm2x16 %29 64%30 = OpConvertUToF %float %27 65%31 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 66OpStore %31 %30 67%33 = OpAccessChain %_ptr_Uniform_v2float %10 %int_0 68%34 = OpLoad %v2float %33 69%32 = OpExtInst %uint %1 PackSnorm2x16 %34 70%35 = OpConvertUToF %float %32 71%36 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 72OpStore %36 %35 73%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 74%41 = OpLoad %v4float %38 75%37 = OpExtInst %uint %1 PackUnorm4x8 %41 76%42 = OpConvertUToF %float %37 77%43 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 78OpStore %43 %42 79%45 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 80%46 = OpLoad %v4float %45 81%44 = OpExtInst %uint %1 PackSnorm4x8 %46 82%47 = OpConvertUToF %float %44 83%48 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 84OpStore %48 %47 85OpReturn 86OpFunctionEnd 87