1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 colorGreen; 6 float4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 float4 sk_FragColor [[color(0)]]; 12}; 13 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 array<float, 4> test1 = array<float, 4>{1.0, 2.0, 3.0, 4.0}; 18 array<float2, 2> test2 = array<float2, 2>{float2(1.0, 2.0), float2(3.0, 4.0)}; 19 array<float4x4, 1> test3 = array<float4x4, 1>{float4x4(16.0)}; 20 _out.sk_FragColor = (test1[3] + test2[1].y) + test3[0][3].w == 24.0 ? _uniforms.colorGreen : _uniforms.colorRed; 21 return _out; 22} 23