1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 10 Outputs _out; 11 (void)_out; 12 int x = 0; 13 int y = 0; 14 int z = 0; 15 x = 1; 16 y = 1; 17 z = 1; 18 _out.sk_FragColor.xyz = float3(float(x), float(y), float(z)); 19 return _out; 20} 21