1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    int x = 0;
13    int y = 0;
14    int z = 0;
15    x = 1;
16    y = 1;
17    z = 1;
18    _out.sk_FragColor.xyz = float3(float(x), float(y), float(z));
19    return _out;
20}
21