1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 unpremul_h4h4(vec4 color) {
6    return vec4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
7}
8vec4 live_fn_h4h4h4(vec4 a, vec4 b) {
9    return a + b;
10}
11vec4 main() {
12    vec4 a;
13    vec4 b;
14    {
15        a = live_fn_h4h4h4(vec4(3.0), vec4(-5.0));
16    }
17    {
18        b = unpremul_h4h4(vec4(1.0));
19    }
20    return a != vec4(0.0) && b != vec4(0.0) ? colorGreen : colorRed;
21}
22