1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %main "main"
9OpDecorate %sk_FragColor RelaxedPrecision
10OpDecorate %sk_FragColor Location 0
11OpDecorate %sk_FragColor Index 0
12OpDecorate %sk_Clockwise BuiltIn FrontFacing
13%float = OpTypeFloat 32
14%v4float = OpTypeVector %float 4
15%_ptr_Output_v4float = OpTypePointer Output %v4float
16%sk_FragColor = OpVariable %_ptr_Output_v4float Output
17%bool = OpTypeBool
18%_ptr_Input_bool = OpTypePointer Input %bool
19%sk_Clockwise = OpVariable %_ptr_Input_bool Input
20%void = OpTypeVoid
21%11 = OpTypeFunction %void
22%float_1 = OpConstant %float 1
23%_ptr_Output_float = OpTypePointer Output %float
24%int = OpTypeInt 32 1
25%int_0 = OpConstant %int 0
26%main = OpFunction %void None %11
27%12 = OpLabel
28%14 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
29OpStore %14 %float_1
30OpReturn
31OpFunctionEnd
32