1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_FragColor "sk_FragColor"
7OpName %sk_Clockwise "sk_Clockwise"
8OpName %main "main"
9OpName %x "x"
10OpDecorate %sk_FragColor RelaxedPrecision
11OpDecorate %sk_FragColor Location 0
12OpDecorate %sk_FragColor Index 0
13OpDecorate %sk_Clockwise BuiltIn FrontFacing
14OpDecorate %x RelaxedPrecision
15OpDecorate %16 RelaxedPrecision
16OpDecorate %18 RelaxedPrecision
17%float = OpTypeFloat 32
18%v4float = OpTypeVector %float 4
19%_ptr_Output_v4float = OpTypePointer Output %v4float
20%sk_FragColor = OpVariable %_ptr_Output_v4float Output
21%bool = OpTypeBool
22%_ptr_Input_bool = OpTypePointer Input %bool
23%sk_Clockwise = OpVariable %_ptr_Input_bool Input
24%void = OpTypeVoid
25%11 = OpTypeFunction %void
26%_ptr_Function_float = OpTypePointer Function %float
27%float_1 = OpConstant %float 1
28%main = OpFunction %void None %11
29%12 = OpLabel
30%x = OpVariable %_ptr_Function_float Function
31OpStore %x %float_1
32OpKill
33%17 = OpLabel
34%16 = OpLoad %float %x
35%18 = OpCompositeConstruct %v4float %16 %16 %16 %16
36OpStore %sk_FragColor %18
37OpReturn
38OpFunctionEnd
39