1
2out vec4 sk_FragColor;
3vec4 main() {
4    vec4 color = vec4(0.0);
5    for (int counter = 0;counter < 10; ++counter) {
6    }
7    for (int counter = 0;counter < 10; ++counter) {
8    }
9    for (int counter = 0;counter < 10; ++counter) {
10    }
11    if (sqrt(1.0) == 1.0) color.y = 1.0;
12    if (sqrt(1.0) == 2.0) ; else color.w = 1.0;
13    return color;
14}
15