1 2out vec4 sk_FragColor; 3vec4 main() { 4 vec4 color = vec4(0.0); 5 for (int counter = 0;counter < 10; ++counter) { 6 } 7 for (int counter = 0;counter < 10; ++counter) { 8 } 9 for (int counter = 0;counter < 10; ++counter) { 10 } 11 if (sqrt(1.0) == 1.0) color.y = 1.0; 12 if (sqrt(1.0) == 2.0) ; else color.w = 1.0; 13 return color; 14} 15