1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4vec4 main() {
5    float _0_x = 1.0;
6    _0_x = length(_0_x);
7    _0_x = distance(_0_x, 2.0);
8    _0_x = dot(_0_x, 2.0);
9    _0_x = normalize(_0_x);
10    vec2 _1_x = vec2(1.0, 2.0);
11    _1_x = vec2(length(_1_x));
12    _1_x = vec2(distance(_1_x, vec2(3.0, 4.0)));
13    _1_x = vec2(dot(_1_x, vec2(3.0, 4.0)));
14    _1_x = normalize(_1_x);
15    return colorGreen;
16}
17