1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4vec4 main() { 5 float _0_x = 1.0; 6 _0_x = length(_0_x); 7 _0_x = distance(_0_x, 2.0); 8 _0_x = dot(_0_x, 2.0); 9 _0_x = normalize(_0_x); 10 vec2 _1_x = vec2(1.0, 2.0); 11 _1_x = vec2(length(_1_x)); 12 _1_x = vec2(distance(_1_x, vec2(3.0, 4.0))); 13 _1_x = vec2(dot(_1_x, vec2(3.0, 4.0))); 14 _1_x = normalize(_1_x); 15 return colorGreen; 16} 17