1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %testBlock "testBlock"
7OpMemberName %testBlock 0 "x"
8OpName %sk_FragColor "sk_FragColor"
9OpName %sk_Clockwise "sk_Clockwise"
10OpName %main "main"
11OpMemberDecorate %testBlock 0 Offset 0
12OpDecorate %testBlock Block
13OpDecorate %3 Binding 456
14OpDecorate %3 DescriptorSet 0
15OpDecorate %sk_FragColor RelaxedPrecision
16OpDecorate %sk_FragColor Location 0
17OpDecorate %sk_FragColor Index 0
18OpDecorate %sk_Clockwise BuiltIn FrontFacing
19OpDecorate %21 RelaxedPrecision
20%float = OpTypeFloat 32
21%testBlock = OpTypeStruct %float
22%_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock
23%3 = OpVariable %_ptr_Uniform_testBlock Uniform
24%v4float = OpTypeVector %float 4
25%_ptr_Output_v4float = OpTypePointer Output %v4float
26%sk_FragColor = OpVariable %_ptr_Output_v4float Output
27%bool = OpTypeBool
28%_ptr_Input_bool = OpTypePointer Input %bool
29%sk_Clockwise = OpVariable %_ptr_Input_bool Input
30%void = OpTypeVoid
31%14 = OpTypeFunction %void
32%int = OpTypeInt 32 1
33%int_0 = OpConstant %int 0
34%_ptr_Uniform_float = OpTypePointer Uniform %float
35%main = OpFunction %void None %14
36%15 = OpLabel
37%18 = OpAccessChain %_ptr_Uniform_float %3 %int_0
38%20 = OpLoad %float %18
39%21 = OpCompositeConstruct %v4float %20 %20 %20 %20
40OpStore %sk_FragColor %21
41OpReturn
42OpFunctionEnd
43