1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %testBlock "testBlock" 7OpMemberName %testBlock 0 "x" 8OpName %sk_FragColor "sk_FragColor" 9OpName %sk_Clockwise "sk_Clockwise" 10OpName %main "main" 11OpMemberDecorate %testBlock 0 Offset 0 12OpDecorate %testBlock Block 13OpDecorate %3 Binding 456 14OpDecorate %3 DescriptorSet 0 15OpDecorate %sk_FragColor RelaxedPrecision 16OpDecorate %sk_FragColor Location 0 17OpDecorate %sk_FragColor Index 0 18OpDecorate %sk_Clockwise BuiltIn FrontFacing 19OpDecorate %21 RelaxedPrecision 20%float = OpTypeFloat 32 21%testBlock = OpTypeStruct %float 22%_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock 23%3 = OpVariable %_ptr_Uniform_testBlock Uniform 24%v4float = OpTypeVector %float 4 25%_ptr_Output_v4float = OpTypePointer Output %v4float 26%sk_FragColor = OpVariable %_ptr_Output_v4float Output 27%bool = OpTypeBool 28%_ptr_Input_bool = OpTypePointer Input %bool 29%sk_Clockwise = OpVariable %_ptr_Input_bool Input 30%void = OpTypeVoid 31%14 = OpTypeFunction %void 32%int = OpTypeInt 32 1 33%int_0 = OpConstant %int 0 34%_ptr_Uniform_float = OpTypePointer Uniform %float 35%main = OpFunction %void None %14 36%15 = OpLabel 37%18 = OpAccessChain %_ptr_Uniform_float %3 %int_0 38%20 = OpLoad %float %18 39%21 = OpCompositeConstruct %v4float %20 %20 %20 %20 40OpStore %sk_FragColor %21 41OpReturn 42OpFunctionEnd 43