1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5bool test_half_b() {
6    mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0);
7    mat2 m3 = m1;
8    mat2 m4 = mat2(1.0);
9    m3 *= m4;
10    mat2 m5 = mat2(m1[0].x);
11    mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0);
12    m6 += m5;
13    mat4 m10 = mat4(1.0);
14    mat4 m11 = mat4(2.0);
15    m11 -= m10;
16    return true;
17}
18vec4 main() {
19    mat2 _2_m1 = mat2(1.0, 2.0, 3.0, 4.0);
20    mat2 _4_m3 = _2_m1;
21    mat2 _5_m4 = mat2(1.0);
22    _4_m3 *= _5_m4;
23    mat2 _6_m5 = mat2(_2_m1[0].x);
24    mat2 _7_m6 = mat2(1.0, 2.0, 3.0, 4.0);
25    _7_m6 += _6_m5;
26    mat4 _10_m10 = mat4(1.0);
27    mat4 _11_m11 = mat4(2.0);
28    _11_m11 -= _10_m10;
29    return true && test_half_b() ? colorGreen : colorRed;
30}
31