1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform mat2 testMatrix2x2; 6uniform mat3 testMatrix3x3; 7vec4 main() { 8 bool _0_ok = true; 9 _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0); 10 _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 11 _0_ok = _0_ok && testMatrix2x2 != mat2(100.0); 12 _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); 13 return _0_ok ? colorGreen : colorRed; 14} 15