1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5uniform mat2 testMatrix2x2;
6uniform mat3 testMatrix3x3;
7vec4 main() {
8    bool _0_ok = true;
9    _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0);
10    _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
11    _0_ok = _0_ok && testMatrix2x2 != mat2(100.0);
12    _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
13    return _0_ok ? colorGreen : colorRed;
14}
15