1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    bool3 B;
13    B.x = true;
14    B.y = true;
15    B.z = true;
16    float3 F;
17    F.x = 1.2300000190734863;
18    F.y = 0.0;
19    F.z = 1.0;
20    int3 I;
21    I.x = 1;
22    I.y = 1;
23    I.z = 1;
24    _out.sk_FragColor = float4((F.x * F.y) * F.z, float((B.x && B.y) && B.z), 0.0, float((I.x * I.y) * I.z));
25    return _out;
26}
27