1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 float x = 1.0; 7 float y = 2.0; 8 int z = 3; 9 x = (x - x) + ((y * x) * x) * (y - x); 10 y = (x / y) / x; 11 z = ((z / 2) * 3 + 4) - 2; 12 bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x; 13 bool c = sqrt(2.0) > 2.0; 14 bool d = b ^^ c; 15 bool e = b && c; 16 bool f = b || c; 17 x += 12.0; 18 x -= 12.0; 19 x *= (y /= 10.0); 20 x = 6.0; 21 y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); 22 y = 6.0; 23 z = z - 1; 24 z = 6; 25 return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; 26} 27