1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_Clockwise
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_Clockwise "sk_Clockwise"
7OpName %main "main"
8OpName %i "i"
9OpDecorate %sk_Clockwise BuiltIn FrontFacing
10%bool = OpTypeBool
11%_ptr_Input_bool = OpTypePointer Input %bool
12%sk_Clockwise = OpVariable %_ptr_Input_bool Input
13%void = OpTypeVoid
14%7 = OpTypeFunction %void
15%int = OpTypeInt 32 1
16%_ptr_Function_int = OpTypePointer Function %int
17%int_1 = OpConstant %int 1
18%v3int = OpTypeVector %int 3
19%main = OpFunction %void None %7
20%8 = OpLabel
21%i = OpVariable %_ptr_Function_int Function
22%12 = OpLoad %int %i
23%14 = OpISub %int %12 %int_1
24OpStore %i %14
25%15 = OpCompositeConstruct %v3int %12 %12 %12
26OpReturn
27OpFunctionEnd
28